Slot Machine in C Homework Sample. You’ve been asked to program a slot machine for a mafia operated casino, so make sure you get it right or you can try out your new concrete shoes when you go swimming. The slot machine displays 3 letters representing the different reels, and you get money if 2 or 3 are the same (more money for 3). So I actually ended up making a slot machine module with a built-in mini-game that runs in the terminal. The slot machine is itself a class object that contains information about items and reels attached to it, allowing one to make customized machines and the mini-game is one such example.
Graphical applications (GUI) are event-driven, unlike console or terminal applications. A users action like clicks a button or selecting an item in a list is called an event.
If an event takes place, each PyQt5 widget can emit a signal. A signal does not execute any action, that is done by a slot.
Related course:
Create GUI Apps with PyQt5
Signals and slot introduction
Consider this example:
The button click (signal) is connected to the action (slot). In this example, the method slot_method will be called if the signal emits.
This principle of connecting slots methods or function to a widget, applies to all widgets,
or we can explicitly define the signal:
PyQt supports many type of signals, not just clicks.
Example
We can create a method (slot) that is connected to a widget. A slot is any callable function or method.
Slot Machine Program Python Programming
Bell Slot Machine Python Program
On running the application, we can click the button to execute the action (slot).
Python Machine Learning
If you are new to programming Python PyQt, I highly recommend this book.